I’m currently trying to port my Monk application to Unity3d in order to publish it to several stores using the same code.
My previous attempt was to use Xamarin and that’s why I started to use MvvmCross and getting it ready to start with Xamarin Android and iOS. I have to say that the app is already published in Windows Phone and Windows Stores using MvvmCross (which I highly recommend) but, just by chance, when I started facing other platforms development I stumbled uppon Unity3d and automatically fell in love with it.
Today I’m going to explain to all of you how I managed to pass the Windows Store Certification using Sqlite and MvvmCross.
During my first attempts I received several errors when trying to pass the certification kit and, even once I managed to pass the kit, then the Store rejected my packages stating that there was some errors in my referenced dlls.
The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.